Baba Sucks

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Archive for the 'Games' Category

I want to cause an avalanche

 drawphys avalanche preview

I think the game is called Sketch.  It’s an open ended drawing game with dynamic physics.  There’s not much “game” to it but it’s still highly amusing. All the blocks in the image above did slow things down to a crawl but it’s so much fun to watch them tumble over the edge.

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Barbie Island Princess Fans, Let’s Have Some Fun!

It's Time for Fun with Barbie Island Princess from Amazon.com/Games

Dear Amazon.com Customer,
As someone who has purchased adventure games at Amazon.com, you may be interested to know that the “Barbie Island Princess” video game is coming soon. Barbie as The Island Princess follows the storyline of the popular DVD in a fun party-style format.

You’ll play as Rosella the shipwrecked princess who is raised by a family of animal friends and rescued by Prince Antonio from her tropical island.

Available for Nintendo DS, Wii, PlayStation 2, PC, and Game Boy Advance.
Get “Barbie Island Princess” for your system

 

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Mission Accomplished — The Wii Invades Second Life

Take a gander at this pretty sight. That’s right, the Nintendo Wii connected to Second Live(via IRC). It’s too pretty. It uses the libsecondlife IRC gateway and CGI IRC on EFnet. That’s the best we got til WiiLi releases their juice. Enjoy Pix

SL to IRC  to Wii
Using libsecondlife irc gateway to get chat to IRC where it is relayed to an IRC connected Nintendo Wii.. sexy
Wii to IRC to SL
The Opera browser pointed at a web based CGI IRC client which relayes chat to #libsl on EFNet and then into Second Life. RAD

How?

Go ahead and try it for yourself. Join the channel #libsl, and chat! Your words will carry on the internet tubes to the libsecondlife HQ in Hooper (no longer, but it was fun while it lasted. The Wii in IRC is still cool.)

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…you’ll go blind

posting from the wii. mother said not to play with it too much or…

need to get SL running on this thing, at least irc.

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Not a game contd.

Still on this topic… I'm just a little bit obsessed. Second Life is not a game because it does not attempt to define how it is used. It has an ever growing list of features that allow it to be utilized for many different purposes ranging from gaming to business to education to leasure. The user decides how they will use Second Life, and thus the user is the architect of their own experience. As the technology advances we gain more tools for defining how we will experience Second Life.

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On games and Second Life.

Some people insist on calling Second Life a game. While it is certainly gamelike at times, I resist this label for the reasons stated below.

I believe it is best to refer to Second Life as a platform or perhaps framework rather than a game. If Second Life is labeled as a game, which it can very loosely be defined as, you lose sight of much of what Second Life is, and imply many properties which it does not have. I also believe that all of this will become clearer as Second Life expands into a more a full featured platform for development of all kinds.

What is Second Life?

Second Life is a platform for streaming content within a multiuser 3d space in real time. It describes the framework for displaying 3d content in the form of primitive objects. It also facilitates the manipulation of that content through a scripting language. Second Life has many features related to communication between users who share the space.

This description will not mean much to most people, but it is quite hard to really explain to someone what Second Life is without allowing them to experience it. Hopefully those reading this have already seen Second Life.

If not check it out at http://secondlife.com/

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Theory or the Future?

A Fanboy's Prediction (satire)

Nintendo is keeping secrets for each day of the show with increasing hype levels each day until they reach a critical hype level, and then…

BOOM! Wii preorders go up and on inflated hype hysteria 30 million Wiis are preordered. Nintendo stocks surge on new analyst predictions, Nintendo eclipses both Sony and Microsoft in valuation, there is a minor stock sell off to generate some operating capitol. Global marketing starts and hip trendsters start talking about Wii.. Live Wii demos on MTV with Rapper 50 cent blastin off some caps, scoring points with all the kids who think they're baddddd ass! Preorders skyrocket some more after all this to 60 million just before launch…

Nintendo uses all this growth to put Wii into massive production and they reach a price point per console of about $85(average about $130 including early production) while selling them at $200, or 175 in unit's of 1000 to stores. Nintendo continues to sell the console at $200 for about 6 months reaching the 120 million console mark and then drops the price to $150(130 to stores). Sales surge to 180 million to close out the year… Nintendo becomes the most highly valued company in the world, with 386 million Wii in homes around the world, beloved by all except a few staunch PS3 supporters who are just too upset about spending $600 on a console that dies after 4 months.

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