Archive for the 'open source' Category
Back from SLCC
Crazy trip. So tired. Who was at the Open Source panel on Sunday? I want to find the audio.
Commentslibsecondlife - Past, Present, and Future
The libsecondlife SL4B event schedualed yesturday was pushed back to Sunday, June 24th because the sim was at capacity and almost nobody could get in to attend.
Commentslibsecondlife - Past, Present, and Future - June 24th, 1:30pm PST
This event is an open discussion about libsecondlife. It will start with a short introduction and background information and then everyone will be free to discuss any aspect of libsecondlife.
Second Life 4th Birthday Is Open Sores
The Second Life 4th Birthday event opens today at 12:00pm SLT(PST). I was asked to head up the Open Source plot(to take over the world?) for the event. Such a bad idea! Some how it came out all right. Content is a bit skimpy, but there will be plenty of Baba to go around.
From the 23rd through the 30th of June I will be hanging out at the SL4B Open Source plot. Dealing out the infos you all desire, because I’m too lazy to write a bunch of notecards in “fire and forget” fashion.
To get things started for the Open Source event myself and anyone else I can con into attending will be holding a discussion, “libsecondlife - Past, present, and future.” Today, June 23rd at 1pm SLT.
June 25, 3pm - 4pm: Open Source, The GPL and Second Life with Gareth of the LiteSim project.
Rob Linden has also suggested that he might hold office hours with us in SL4B. Details are forthcoming.
Can you tell I don’t know what i’m doing? It’s all right though! I’ve been told it’s the “Bazaar model” and everything will work out in the end. I hope.
Commentslibsecondlife Developer Portal
Thanks to the efforts of Andrew Ortman we now have a new libsecondlife Developer Portal. The portal will be continuously updated with new content, as well as staying up to date with changes to libsecondlife itself. Feel free to add your own FAQs and make modifications to the entries, it is a wiki after all! If you are new to libsecondlife, and want to find a “Hello World” bot tutorial, or if you need help with chat, you can find all the details on how to do it on the new portal.
(via libsecondlife)
CommentsOpen Source at SL4B
The Second Life 4th Birthday event is coming up soon. The event is schedualed for June 23rd-June 30th. Check out the SL4B Portal on the Second Life wiki for more information on the planning of this event.
I’ve volunteered to take up the open source display at the event. The open source display will show how open source has influenced Second Life and how Second Life has influenced and inspired open source projects. So far the display will include libsecondlife, OpenSL [2], OpenSim, and other information about Linden Lab’s use of open source software(eg. Mono, Mozilla Gecko, Squid, Linux, MySQL)
Anyone interested in helping out with the open source display is encouraged to contact me at baba@libsecondlife.org or IM Baba Yamamoto in Second Life.
If you want to help out with other aspects of the SL4B Event contact SignpostMarv Martin in Second Life.
CommentsTrying out Trac
Trying out Trac for the first time this week on some new projects.
The trac website says,
Trac is an enhanced wiki and issue tracking system for software development projects. Trac uses a minimalistic approach to web-based software project management. Our mission is to help developers write great software while staying out of the way. Trac should impose as little as possible on a team’s established development process and policies.
All that is very true. I commend the Trac team on their accomplishment. If only it were not coded in Python. EUGH whitespace syntax.
It’s all right. As long as I pretend it’s not there and it always works as expected it will never matter.
If all goes well with Trac maybe libsecondlife and Open Metaverse can start using it soon too. It looks to be more put together than our current mash.
CommentsI think I’m a banana tree!
It’s finally happened folks. Second Life’s client is open source under the terms of the GPL v2.
Some people have questioned whether or not libsecondlife will continue now that Linden Lab has open sourced the client. The answer is an emphatic –YES!
While the client is now open source, libsecondlife has a few advantages over the more complete client from Linden Lab.
libsecondlife is…
- BSD licensed as compared to the GPL.
- libsecondlife is has less baggage(we only do networking).
- libsecondlife is easily cross platform in C# or java.
libsecondlife website now pretty
That’s right. The libsecondlife website is now pretty. We’ve traded in the old CMS front page for a clean wiki. It took a bit of hacking on MediaWiki to get it to play nice with us, but in the end it’s a better platform for our needs. Less frontage and more substance.
Some nice functionality with the new layout is the ability to scale down to profile tab size as well as making the site more open to the rest of the community. Hopefully it will herald the end to outdated links because somebody(me) was too lazy or forgetful to update the static pages.
Please send any issues you my have with the new layout to me at baba@libsecondlife.org.
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