Not a game contd.
Still on this topic… I'm just a little bit obsessed. Second Life is not a game because it does not attempt to define how it is used. It has an ever growing list of features that allow it to be utilized for many different purposes ranging from gaming to business to education to leasure. The user decides how they will use Second Life, and thus the user is the architect of their own experience. As the technology advances we gain more tools for defining how we will experience Second Life.
No commentsOn games and Second Life.
Some people insist on calling Second Life a game. While it is certainly gamelike at times, I resist this label for the reasons stated below.
I believe it is best to refer to Second Life as a platform or perhaps framework rather than a game. If Second Life is labeled as a game, which it can very loosely be defined as, you lose sight of much of what Second Life is, and imply many properties which it does not have. I also believe that all of this will become clearer as Second Life expands into a more a full featured platform for development of all kinds.
What is Second Life?
Second Life is a platform for streaming content within a multiuser 3d space in real time. It describes the framework for displaying 3d content in the form of primitive objects. It also facilitates the manipulation of that content through a scripting language. Second Life has many features related to communication between users who share the space.
This description will not mean much to most people, but it is quite hard to really explain to someone what Second Life is without allowing them to experience it. Hopefully those reading this have already seen Second Life.
If not check it out at http://secondlife.com/
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