Baba Sucks

Sucking up the web

Take 5 Machinima Festival

Don't forget about the machinmal festival tonight at 7pm PST.  moo Money has the details.

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Open Source And Second Life

Jim Purbrick aka Babbage Linden is headed to Euro OSCON to talk about Open Source And Second Life

In his blog post he mentions he used libsecondlife to build a unit test framework for the Second Life message system. Also in the news, and Jim's post is qDot Bunnyhug's teledildonics system which is using libsecondlife as well.

mirror posting from libsecondlife.org for great justice 

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Uncanny Valley

So, I just made my second submission to Hamlet's Uncanny Valley Expo   competition.. I don't think it's gonna make it, so I'll post it here.

The submission was titled Spotted.. I'm now retitling it

Jennyfur's Uncanny Valley

I think she spotted me

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Second Life Gets Sexier

From wired.com

Finally, qDot Bunnyhug, who is known outside of Second Life as robotics engineer and "intimate interfaces" blogger Kyle Machulis, presented the first open-source interface for controlling sex toys from within the virtual world. (Check out a demonstration of the interface here.)

"I created the first Second Life sex-toy interface in July of last year and had it running within three days of creating my account," qDot says. "Actually, it's why I started my Second Life account."

He describes that first attempt as "really bad," and says it limited you to changing the vibrator's speed just once per second, which resulted in a stuttering effect in the vibrations on the other end. "You could update the values once per second, and there were ways to smooth the transition between the power levels, but it still didn't feel quite right," he says.

Yet he had proven to himself (and to horny geeks around the world) that the concept was viable.

Integrating physical machines with virtual worlds has many more applications than sex, of course. QDot's next project was to connect an exercise bike so you could power your in-world vehicle while getting a good workout, thus ensuring your hotness if your Second Life romance migrated offline. (And why this is not standard equipment at every gym across America, I have no idea.)

But he couldn't quite stay away from the vibrator interface. He built a new version entirely with open-source code (from libsecondlife.org). It enables you to send 10 to 20 updates per second to the vibrator, resulting in much smoother speed transitions than the first release. It also offers anyone with time and coding ability the chance to customize their own teledildonics system.

This news excited not only the convention crowd, but the Second Life residents who were watching the panel through the live video stream online. Suddenly, the Rez Trance Vibrator shot to the top of everyone's wish list. ("I seem to have single-handedly doubled their price on eBay," qDot told me apologetically over the phone.)

 Your software is not mainstream until someone uses it for sex.

read more | digg story

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Chris MacAskill vs. Philip Rosedale

Support everyone's favorite sexy CEO ;0 GO PHILIP! <3

Web 2.Ooh round 4: Chris MacAskill vs. Philip Rosedale

Vote for Sexy

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Second Life Linux Live CD

Drake Bacon of Second Life just created a  Linux live CD based off of Knoppix that installs Second Life right off the bat. It only has video drivers for nvidia cards so no workie for the ATI users out there. Maybe something can be done about that in the future.

So, if you have a nividia card and you want to try Second Life on Linux you can get it from http://www.libsecondlife.org/sl/  

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Gwyneth on an Open Second Life, Crowdsourcing, and Open Standards

Gwneth Llewelyn knows a lot about a lot of things, and I think it would be in your best interest to take the time to read her blog .

And now an excerpt from her latest entry. But, don't read it here. GO READ IT AT HER WEBSITE!

Crowdsourcing in Second Life

Crowdsourcing, a new buzzword introduced by Wired magazine's Jeff Howe and Mark Robinson, is a new trend popularised by several modern companies, mostly associated to software houses and Internet-related businesses, although allegedly Procter & Gamble use it as well. It could be described as empowering amateurs — companies delegating tasks to their customers, sympathisers, and enthusiastic users of their technology, instead of hiring professional help.

The trick here is getting all this work for free — effectively trading-off the cost of getting a small, hired, well-paid team to do those tasks in-house (or outsourcing the job to other companies), by exchanging it with a host of enthusiasts who are willing to donate their free time and skills to solve problems without requiring payment.

Naturally enough, companies using this model have different corporate cultures. We moved from a model where everything was done in-house (like in the 1950s — the best example being the corporations in Japan), to an outsourcing model that became more and more predominant after the 1980s. This was the requirement for changing a mindset at the Board level: companies don't need all the know-how to be employed, it can only be managed and controlled, but it can be available outside the company.

Crowdsourcing goes another step, and is very likely the result of the end of the Internet bubble and the so-called "New Economy" and the boom of open-source solutions that popped up after the bubble burst, to replace the failing companies that brought good ideas into the market, but weren't able to capitalise on them (I'm still amazed at how so many people dismiss the "push technology" from the failed PointCast, when as a matter of fact it was seamlessly replaced by a currently wide-spread system — RSS feeds and syndication!).

At some point in time, some companies came to a dilemma: to grow, they need more human resources to develop their technology (or invest in more R&D). Since their customers outnumber their staff by as often as 100,000:1, why shouldn't the customers bear the burden of doing most of the work — for free? :) 

….

Opening up the protocol… not the application

Crowdsourcing the technology (the "eye candy") is something slightly different, and everything seems to point towards that. We seem to be at a point where LL is finally opening up the communication protocol, not shyly using the libsecondlife project, but by rewriting it in a way that it can be published. In a sense, Second Life, the platform for creating 3D content hosted in a persistent virtual world, will become Second Life, the open API for integration of applications within the grid.

Right now, the opposite approach is quite possible — calling external applications from Second Life. We have several ways to do that, and have had so for several years now.

The next step is a full integration: having your own applications "remotely control" things inside the virtual world. The first approaches are for the development of NPCs (Non-Playing Characters; "robots" interacting with users and other items, using increasingly complex Artificial Intelligences); integration of SL's IM chat into an universal chat system; and eventually, step by step, replacing the whole SL client interface with your own. Ultimately, this will lead to new and different SL clients, all integrating within the same grid. But you would be able to pick your own — not the one Linden Lab provides.

The beauty of all this is not that Linden Lab is developing all this. By opening up the protocol, Linden Lab is now able to provide the users with the ability of doing the work for them. So, instead of having people ranting and yelling for new features (the vast majority of those are client-side changes), users will be able to deploy them by themselves. They won't need an open source version of the client. All they need is a complete API to the Second Life communication protocol.

…. 

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Fancy Graphs!

John Hurliman blogs about Patterns in the LindeX and some kind of thing with a thing.. I don't know what it means, but it has graphs so it must be true.

 The six top sell offers on the LindeX market right now. A linear regression shows a T-value of -18.889, well outside the significance test at 99.9%. An R-squared value of 98.9%; I wonder if this is temporary or a reoccurring pattern of sell volume in the market? Could it be Linden Labs using the new sell option in the terms of service? I’ll have to keep my eye open for this more often.

Patterns in the LindeX
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